CAPCOM, the Japanese maker of the Street Fighter video game series, is dropping its Street Fighter IV iPhone/iPod Touch App from $9.99 to only $0.99, in support of relief operations for the victims of the Japan earthquake and tsunami. Continue Reading »
Having been a follower of the NBA2K series since NBA2K9, I can’t help but compare the latest NBA 2K installment, the NBA2K11, to the previous two (i.e., NBA2K10 and NBA2K9).
Of course, besides the NBA2K11 being a special tribute to the greatest basketball player who ever lived with the Jordan Challange feature, there are various improvements including (and especially) the gameplay.
Let me tell you my quick impressions about the game:
I’m the kind of player who enjoys the quality of gameplay more than the superb graphic display and fancy character moves. I like simulating real NBA games—the heart-pounding crunch times, more than the flashing slams and jams.
Initial games I played indicate that the developers made some adjustments to the field goal percentages. Unlike the previous versions where field goal percentages shoot up to the roof, especially when inside the paint, it’s now closer to reality with as low as 35% on bad nights and as high as 60% on great (if not lucky) nights.
A more realistic field goal percentage leads to more realistic number of rebounds per game. Moreover, you can play the actual 12 minutes a quarter without totaling 150 points a night. It can now be closer to real NBA game, like 90 to 110 points per team per game.
There are also a lot of turnover/steal instances, so you just can’t pass around the ball blindly without incurring a ton of turnovers.
New Button Functions
If you can fake a shot when on the offensive, now there’s also a button (i.e.,the circle button [O] in PS3) to fake a pass. This is especially useful when you’re posting up and you fake a pass towards a team mate who cuts the lane.
Also, there were changes in some button functions, like you can now set an alley-hoop with L2+O, instead of L2+X in 2K10.
Layout and Sound
Of course, there are various changes in the layout like to score indicator, the time camera view, and substitution indicators. And some improvements and variety in the commentators’ comments. Also there are new halftime features, upcoming games plugs during quarter breaks, and post-game recaps.
It’s Game Time
Now, enough of blogging ‘coz it’s game time! But if you, fellow gamers, have something to share, what new features you liked or even hated the most about the latest NBA 2K installment, you are welcome to share them in the comments below.
NBA2K10, which was released October 6 in the US, arrived at Philippine stores today, and they’re selling like hotcakes. I was glad I was able to grab a copy from Datablitz in Rockwell.
I was too excited I probably won’t be able to sleep tonight (LOL). A new game from my favorite series, there are a lot of adjustments to make. Hopefully, they’d be all for the better enjoyment of the game. Continue reading →
The latest, the most exciting and the best simulated basketball video game is coming soon. The official release date is slated October 6, 2009, although I’m not sure of the actual date that it will actually hit the video game stores in the country (Philippines).
In case you’re not aware as of yet, last season’s MVP, Kobe Bryant, will grace the cover of this year’s installment of the game. Check out the video trailer below: